Kickstarter campaign progress.

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Lobster
Posts: 15
Joined: Tue Mar 28, 2017 6:48 am

Re: Kickstarter campaign progress.

Postby Lobster » Mon May 01, 2017 5:44 am

There are 99 comments in the comments tab for the project page. 1 more to go until 100.

ThunderClap is often used for a social media blast when a Kickstarter campaign launches and for a social media blast at the start of the last 48 hours. The message often includes the information that is the main hooks for the game. You would look back at the comments you've received and try to find your most effective hooks. Below is some brainstorming of hooks.
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Split-screen co-op inspired by Darks Souls.
Linux demo.
Canadian devs from Ubisoft and Activision backgrounds.
Dead Space + Dark Souls.
Atmospheric.
Greenlit for Steam.
Over 50% funded on Kickstarter.
-

You have the opportunity to add a "Demo" badge to the main project image. A note is on the final day you would upload the main project image you want the project page to be archived with. The existence of a demo is not mentioned in the title, project description or main project image right now. The information is buried in the project page down past the $250 tier. You may want a badge like "PC/Linux Demo" since the Linux demo is getting praised.
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Lobster
Posts: 15
Joined: Tue Mar 28, 2017 6:48 am

Re: Kickstarter campaign progress.

Postby Lobster » Sun May 07, 2017 6:26 am

Hellpoint has 920 backers. 80 more backers until it crosses the 1,000 backers threshold.

Here are updated graphs.
http://i.imgur.com/c9cv2dk.png

May 6th did very well for the number of new backers.

Again, it is the shape of the $29CAD tier in the backers over time graph to look at as an indicator of campaign momentum. The momentum has been picking up over the last 3 days.

Kicktraq shows a trend to $45,476CAD (90%). BackerTracker shows a trend to $53,098 (106.2%).

Hellpoint is about 86% funded. This means 14% is needed during over a little less than 3 days remaining. From past experience, it looks like Hellpoint will get funded. It might be a stressful final push. Sunday may be last day to take a temporary breather and make preparations for efforts on Monday and Tuesday.

This is one of the hardest scenarios for project creator stress. When a campaign is over 100% that is a relief. When a campaign is clearly going to fail, many project creators get very zen, numbed and move on. The hardest spot is to be so close, yet so far. It is uncertainty.

Hellpoint launched on April 6th. It would have ended on Saturday May 6th if it had launched with a standard duration of 30 days, but since it is running for 34 days it will end on Tuesday May 9th. Hopefully the 4 extra days should be enough. The campaign is in the right position for a decent-sized final surge to happen.

18 hours from now the automated reminder e-mails for the last 48 hours will be sent to people that clicked the "Remind me" button. This can be one of the biggest surges of backers. People who were sitting-on-the-fence about the game can return for a second look and see that it needs support.

For the last 48 hours of Hellpoint's campaign, the focus would be to get backers motivated to share the project link around and to upgrade their pledges. The urgency of the campaign ending can also help with press coverage. Project updates become even more important.

Good luck.
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LightStriker
Site Admin
Posts: 76
Joined: Mon Jun 20, 2016 3:14 am

Re: Kickstarter campaign progress.

Postby LightStriker » Mon May 08, 2017 1:29 am

Lobster wrote:Hellpoint has 920 backers. 80 more backers until it crosses the 1,000 backers threshold.

Here are updated graphs.
http://i.imgur.com/c9cv2dk.png

May 6th did very well for the number of new backers.

Again, it is the shape of the $29CAD tier in the backers over time graph to look at as an indicator of campaign momentum. The momentum has been picking up over the last 3 days.

Kicktraq shows a trend to $45,476CAD (90%). BackerTracker shows a trend to $53,098 (106.2%).

Hellpoint is about 86% funded. This means 14% is needed during over a little less than 3 days remaining. From past experience, it looks like Hellpoint will get funded. It might be a stressful final push. Sunday may be last day to take a temporary breather and make preparations for efforts on Monday and Tuesday.

This is one of the hardest scenarios for project creator stress. When a campaign is over 100% that is a relief. When a campaign is clearly going to fail, many project creators get very zen, numbed and move on. The hardest spot is to be so close, yet so far. It is uncertainty.

Hellpoint launched on April 6th. It would have ended on Saturday May 6th if it had launched with a standard duration of 30 days, but since it is running for 34 days it will end on Tuesday May 9th. Hopefully the 4 extra days should be enough. The campaign is in the right position for a decent-sized final surge to happen.

18 hours from now the automated reminder e-mails for the last 48 hours will be sent to people that clicked the "Remind me" button. This can be one of the biggest surges of backers. People who were sitting-on-the-fence about the game can return for a second look and see that it needs support.

For the last 48 hours of Hellpoint's campaign, the focus would be to get backers motivated to share the project link around and to upgrade their pledges. The urgency of the campaign ending can also help with press coverage. Project updates become even more important.

Good luck.


Thanks again so much for the help.
I have no doubt this would have failed without you. :)
Schwartz
Posts: 1
Joined: Mon Jun 18, 2018 9:27 am

Re: Kickstarter campaign progress.

Postby Schwartz » Mon Jun 25, 2018 3:26 pm

Honestly, it was so interesting reading about the progress of the campaign so it's a really good call to make this thread and keep track of it. I imagine this would definitely help some indie devs to successfully execute their campaign too.

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